The question would seem to be simple, but finding the answer to it is not so simple. Let’s try to figure it out together. For centuries, chess has been a human game, but technology does not stand still. Mankind has long been trying to create an artificial brain in one sense or another of the word. The main task of this work is to teach the brain to think like a person. To do this, you need to come up with a methodology for checking “brain activity”, and according to programmers, chess is the best suited for this. Chess is a sport of the mind. Only the ability to think, think, analyze better (or, alternatively, in a different way) than your opponent does, will allow you to win. The first chess programs were very primitive. They evaluated which move would be the best in this situation, without having a common game strategy. This method of “thinking” usually ran counter to chess theory. On the one hand, a classical chess player familiar with the Continue reading
The topic of programming lessons has been raised more than once, but many of these materials are either too complicated for beginners or require additional preparation and installation of various (often expensive and time-consuming) software packages. Is it possible to do without all this? Can!
We will try to get by with a minimum of additional information, so that in 5 minutes our first program will work. So let’s get started. Introduction According to the encyclopedia, a computer program is a sequence of instructions for a computer. A programming language is a formalized way of writing computer programs. It is important to note that the computer itself does not need a “human” language; it copes well with machine codes in binary format. These codes are simple instructions like: “Take the number at address 100, add the number at address 101, put the result in cell 102”. Continue reading
In early November 1988, the first ever network attack on computers connected to the global network took place. Her culprit was Cornell University graduate student Robert Tappan Morris.
The program, written by Robert Morris, had a small dictionary of the most well-known passwords, which provided it with penetration of 10 percent of computers connected to ARPANET. Once on a foreign computer, the program first checked whether the same program was already installed here. If the computer was still “clean”, the program masked its presence in the system, read a file that contained information about users of the “occupied” system, forwarded this information to the author, and then Continue reading