According to my observations, after the advent of various technologies in our lives, for example, computers, the older generation increasingly begins to spy on children: “Why did we buy a computer for you? For study or for toys? ” And it’s really funny, in the eyes of caring parents, their child instead of studying is sitting at the next shooter, killing scary monsters for hours.
On the other hand, few adults can come up with an interesting use of the computer for educational purposes – well, unless options slip in the form of typing into a test editor or printout of a report on any subject. At school, the computer is used in almost the same way – the student is given the standard task, he sits at the computer for the whole lesson, and with a ringing under a funny boom, he rushes for a break, shaking out the particles of knowledge he got from his head. What interest in learning can we talk Continue reading
The question would seem to be simple, but finding the answer to it is not so simple. Let’s try to figure it out together. For centuries, chess has been a human game, but technology does not stand still. Mankind has long been trying to create an artificial brain in one sense or another of the word. The main task of this work is to teach the brain to think like a person. To do this, you need to come up with a methodology for checking “brain activity”, and according to programmers, chess is the best suited for this. Chess is a sport of the mind. Only the ability to think, think, analyze better (or, alternatively, in a different way) than your opponent does, will allow you to win. The first chess programs were very primitive. They evaluated which move would be the best in this situation, without having a common game strategy. This method of “thinking” usually ran counter to chess theory. On the one hand, a classical chess player familiar with the Continue reading